Have care when picking someone's lock

Present Party Members

 * Sam Adamson
 * Elamros the White
 * Gavin Ledner
 * Rhone Ilendottir
 * "Id"
 * Kelu Nalakiago
 * Eris Discordia
 * Bartholomew Blackheart
 * Zanna Nackle

Summary
After leaving Mirefall, the party had no choice but to conintue along the road to Foramere. Regardless of how exposed the road was, it was the most direct route and any other way of getting there let a good chance of them getting lost.

After a close encounter where they attempted to use the Right of Passage that they found in the tree, they caught a lucky break. There was someone transporting water down the main road who was heading to Foramere. According to him, Foramere relied on water brought in from outside sources because of contamination in the river. Gavin took the lead when speaking to him, and requested that he smuggle the party into Foramere. The man was hesitant, as the entire circumstance was somewhat suspect, but a princely bribe of 800 gold pieces was more than enough to convince him that it was worth the danger.

The party got into the water transporter's cart and continued along the road to River's Catch, where they were going to stay for the nigt. At first glance, the town seemed normal enough, but it soon became clear that there was something very wrong. There were children in the town going missing, and the party eventually realized that it was because there was an oni taking them. They fought the oni where it was hiding out in the smithy, and while they were unable to save any of the children who had already been taken, they were able to defeat their foe. When they examined the oni's body, they found an item that they would eventually learn to be the Goggles of Adjustment.

Once that mystery was solved, they continued on the road in the back of the water transporter's cart. There was little trouble when they finally reached Foramere, which was a momentary relief. The lull in fear would not last, however, as they had entered the stronghold of the very people who were trying to capture them.

The small bit of information that they had indicated to them that they needed to go to the Quivering Hills, a tavern and brothel where they would be able to get into contact with the Clasp, who would theoretically be able to get them across the river to safety. They were able to make contact and begin negotiating their passage across the river.

That evening, the party got rooms at an inn called the Goblin and Duck. There was little of note that happened, save for their first bit of information about a supposeldy terrifying group known as the Ebon Rose.